on Mar 17, 2016 19:18:41 GMT -5
Last Edit: Oct 23, 2016 6:57:01 GMT -5 by Reaper
Please take your time to read the rules listed below. By clicking "Close" on our MOTD you have agreed to the rules and have agreed to any punishment you may receive due to rule breaking. Please be aware that an admin can and will remove you from our server if you break any rule at any given time. If you feel you have been wrongly punished, please file a complaint or an unban request and an investigation will take place. Thank You
General Rules
Fading Door Rules
- Cannot place a fading door DIRECTLY behind a world door
- Must not abuse it by opening it with number keys (Perma Banable)
- Can use buttons buttons and keypads
Job Rules
Law And Goverment
- Can Return to bank raids
- Must have a warrant to search properties
- Must have permission from president to set up checkpoint
- can only weapon check on checkpoints and inside PD
- front PD can NEVER be locked
- RDA is banable
- Cannot Be Corrupt without the permission from an admin with a good RP reason
- Cannot Build In PD
- Secret Service Must Stay With The President AT All Times
- FBI Can Take Part In Warrant Raids
- CIA Must RP as if they were a citizen and try and get information from intended target, cannot and should not get involved with everyday police work
- National Guard should respond to gun crime
- National Guard should listen to president at all times
- National Guard should never respond to regular police work
- Law enforcement can only get weaponary from military dealer if available
- Must have a member of the S.W.A.T Team to raid a property
- Cops Cannot hire Mercs Or Hitmen
- ROE For SWAT And National Guard: Do not Fire Unless Fired Upon
War Rules
- Must Advert
- Both Sides Must Accept
- Wars Can Last Up to 15mins
- Must Wait 30mins After A war before starting a new one
- Can wage war with police IF 4 Police Are On
- Must have 3 People on Your Side To War
Citizen
- Cannot Own Any Weapon
- Can Base
- Cannot Raid, Kidnap, Mug, Terror
Free Runner
- Can own a Pistol and A SMG
- Can Base
- Can Raid
- Cannot Mug
- Cannot Kidnap
- Cannot Cause Terror
Thief
- Can Raid
- Can Pickpocket
- Cannot Kidnap
- Must advert Raid at start and at finish
- Do not have to advert pickpocket
- Can base
- Can own any weapon
- Can Mug
- Can Raid PD
Hobo
- May not base in a house, can build a house out of sheet metal, rubbish and wood
- Cannot raid
- Cannot own a weapon
- cannot abuse SWEP
- cannot mug
- Cannot Kidnap
- Cannot raid PD
Private Military Contractor
- Must sell services for a minimum of $5000 and Maximum of $50000.
- Can raid (When a contract is in place)
- Can Kidnap (When a contract is in place)
- Can Mug (When a contract is in place)
- Can Assassinate (When a contract is in place)
- Can base.
- Can raid PD (When a contract is in place)
- can own any weaponry
- Must listen to PMC Leader
Bank Manager And Bank Security
- Must stay near the bank
- can engage anyone with a weapon in bank if fired upon first
- can be corrupt
- Bank Manager must FearRP
- Bank security must protect the vault to the last man unless FearRP in place
- Cannot raid PD
Private Protection
- Cannot Raid
- Cannot Kidnap
- Cannot Mug
- Can base (With Client or by themselves)
- Can own up to a sub-machine gun
- Must sell services From $5000-$17500 depending on how long they need you for
- must listen to client (Unless they have told you to RDM or anything against the rules)
- Cannot raid PD
Vigilante Rules
- Cannot raid
- cannot mug
- cannot kidnap
- must help people in need.
- can base only with other vigilantes
- Cannot raid PD
Mafia Rules
- Can Raid
- Can Kidnap
- Can Mug
- Can Raid RP
- Can own any weapon
- Must listen to boss
- Can base with other mafia team
Kidnapper Rules
- Cannot raid
- cannot mug
- can kidnap
- Can base
- cannot own weapons
- can ransom for a max of $7500
- cannot raid PD
Hacker Rules
- Cannot raid
- Can mug
- cannot kidnap
- can base
- cannot raid PD
- Can own pistols nothing else
Hitman Rules
- Cannot raid
- cannot kidnap
- cannot mug
- Must advert hit complete
- cannot accept hit on Admins that are on duty
- cannot accept hits that have been placed on the same person consecutively
- Can Base
Rapist Rules
- Cannot raid
- cannot kidnap
- cannot mug
- Can base
- Must advert rape before and after
- can rape once every 2mins
- cannot raid PD
All Gun Dealer Rules
- Cannot raid
- cannot kidnap
- cannot mug
- must have a base/shop
- Cannot sell to police unless you are a Military Gun Dealer
- Can base with anyone BUT must still have a shop and sell all players weaponry
- cannot only sell to one group of people
Drug Dealer Rules
- Cannot Raid
- cannot kidnap
- cannot mug
- Can have a shop, but not compulsory
- can sell drugs to anyone, other than cops
- can base
- can have a pistol
Anarchist Rules
- Can Raid
- Can Kidnap
- Can Mug
- Can Raid PD
- Can wage war with anti-anarchists but BOTH sides must accept
- war can last a maximum of 20mins
Anti-Anarchist Rules
- Can Raid
- Cannot Kidnap
- Cannot Mug
- Cannot Raid PD
- Can wage war with anti-anarchists but BOTH sides must accept
- war can last a maximum of 20mins
Payday Gang Member
- Can raid
- can mug
- can kidnap
- can raid PD
- can base, with other Payday Gang Members
- can buy drugs and weapons
Gangster Rules
- Can raid
- can mug
- can kidnap
- can raid PD
- Must protect meth cookers
- can own any weapon
- can base with other gangsters and meth cookers
Bartender Rules
cannot raid
- cannot kidnap
- cannot mug
- can base in bar
- must sell drinks to people
- cannot raid PD
- cannot own a weapon
Hotel Manager Rules
- cannot raid
- cannot kidnap
- cannot mug
- can base in hotel
- sell rooms to people
- can employ security
- cannot go into rooms people have paid for
- cannot refuse entry unless they are wanted
Meth Cooker Rules
- cannot raid
- cannot kidnap
- cannot mug
- Cannot raid PD
- can own a pistol
- can base with other cookers and gangsters
Terrorist Rules
- Must advert Terror before attacking
- can do Terror every 10 mins
- can raid
- can mug
- Cannot Terror Other Terrorists
- can kidnap
- can base with terrorists
- must listen to leader
- must pray every 30 mins
Medic
- cannot raid
- cannot kidnap
- cannot mug
- Cannot raid PD
- Can base By themselves
- can refuse healing if its due to crime
- can sell services
Militia Grunt
- Can Raid
- Can Mug
- Can Kidnap
- Can Raid PD
- Cannot Assassinate President
- can base
General Rules
- Rule 1
- Rule 2
- Rule 3
- Rule 4
- Rule 5
- Rule 6
- Rule 7
- Rule 8
- Rule 9
- Rule 10
- Rule 11
- Rule 12
- Rule 13
- Rule 14
- Rule 15
- Rule 16
- Rule 17
- Rule 18
- Rule 19
- Rule 20
- Rule 21
- Rule 22
- Rule 23
- Rule 24
- Rule 25
- Rule 26
- Rule 26
- Rule 27
- Rule 28
- Rule 29
- Rule 30
- Rule 31
Fading Door Rules
- Cannot place a fading door DIRECTLY behind a world door
- Must not abuse it by opening it with number keys (Perma Banable)
- Can use buttons buttons and keypads
Job Rules
Law And Goverment
- Can Return to bank raids
- Must have a warrant to search properties
- Must have permission from president to set up checkpoint
- can only weapon check on checkpoints and inside PD
- front PD can NEVER be locked
- RDA is banable
- Cannot Be Corrupt without the permission from an admin with a good RP reason
- Cannot Build In PD
- Secret Service Must Stay With The President AT All Times
- FBI Can Take Part In Warrant Raids
- CIA Must RP as if they were a citizen and try and get information from intended target, cannot and should not get involved with everyday police work
- National Guard should respond to gun crime
- National Guard should listen to president at all times
- National Guard should never respond to regular police work
- Law enforcement can only get weaponary from military dealer if available
- Must have a member of the S.W.A.T Team to raid a property
- Cops Cannot hire Mercs Or Hitmen
- ROE For SWAT And National Guard: Do not Fire Unless Fired Upon
War Rules
- Must Advert
- Both Sides Must Accept
- Wars Can Last Up to 15mins
- Must Wait 30mins After A war before starting a new one
- Can wage war with police IF 4 Police Are On
- Must have 3 People on Your Side To War
Citizen
- Cannot Own Any Weapon
- Can Base
- Cannot Raid, Kidnap, Mug, Terror
Free Runner
- Can own a Pistol and A SMG
- Can Base
- Can Raid
- Cannot Mug
- Cannot Kidnap
- Cannot Cause Terror
Thief
- Can Raid
- Can Pickpocket
- Cannot Kidnap
- Must advert Raid at start and at finish
- Do not have to advert pickpocket
- Can base
- Can own any weapon
- Can Mug
- Can Raid PD
Hobo
- May not base in a house, can build a house out of sheet metal, rubbish and wood
- Cannot raid
- Cannot own a weapon
- cannot abuse SWEP
- cannot mug
- Cannot Kidnap
- Cannot raid PD
Private Military Contractor
- Must sell services for a minimum of $5000 and Maximum of $50000.
- Can raid (When a contract is in place)
- Can Kidnap (When a contract is in place)
- Can Mug (When a contract is in place)
- Can Assassinate (When a contract is in place)
- Can base.
- Can raid PD (When a contract is in place)
- can own any weaponry
- Must listen to PMC Leader
Bank Manager And Bank Security
- Must stay near the bank
- can engage anyone with a weapon in bank if fired upon first
- can be corrupt
- Bank Manager must FearRP
- Bank security must protect the vault to the last man unless FearRP in place
- Cannot raid PD
Private Protection
- Cannot Raid
- Cannot Kidnap
- Cannot Mug
- Can base (With Client or by themselves)
- Can own up to a sub-machine gun
- Must sell services From $5000-$17500 depending on how long they need you for
- must listen to client (Unless they have told you to RDM or anything against the rules)
- Cannot raid PD
Vigilante Rules
- Cannot raid
- cannot mug
- cannot kidnap
- must help people in need.
- can base only with other vigilantes
- Cannot raid PD
Mafia Rules
- Can Raid
- Can Kidnap
- Can Mug
- Can Raid RP
- Can own any weapon
- Must listen to boss
- Can base with other mafia team
Kidnapper Rules
- Cannot raid
- cannot mug
- can kidnap
- Can base
- cannot own weapons
- can ransom for a max of $7500
- cannot raid PD
Hacker Rules
- Cannot raid
- Can mug
- cannot kidnap
- can base
- cannot raid PD
- Can own pistols nothing else
Hitman Rules
- Cannot raid
- cannot kidnap
- cannot mug
- Must advert hit complete
- cannot accept hit on Admins that are on duty
- cannot accept hits that have been placed on the same person consecutively
- Can Base
Rapist Rules
- Cannot raid
- cannot kidnap
- cannot mug
- Can base
- Must advert rape before and after
- can rape once every 2mins
- cannot raid PD
All Gun Dealer Rules
- Cannot raid
- cannot kidnap
- cannot mug
- must have a base/shop
- Cannot sell to police unless you are a Military Gun Dealer
- Can base with anyone BUT must still have a shop and sell all players weaponry
- cannot only sell to one group of people
Drug Dealer Rules
- Cannot Raid
- cannot kidnap
- cannot mug
- Can have a shop, but not compulsory
- can sell drugs to anyone, other than cops
- can base
- can have a pistol
Anarchist Rules
- Can Raid
- Can Kidnap
- Can Mug
- Can Raid PD
- Can wage war with anti-anarchists but BOTH sides must accept
- war can last a maximum of 20mins
Anti-Anarchist Rules
- Can Raid
- Cannot Kidnap
- Cannot Mug
- Cannot Raid PD
- Can wage war with anti-anarchists but BOTH sides must accept
- war can last a maximum of 20mins
Payday Gang Member
- Can raid
- can mug
- can kidnap
- can raid PD
- can base, with other Payday Gang Members
- can buy drugs and weapons
Gangster Rules
- Can raid
- can mug
- can kidnap
- can raid PD
- Must protect meth cookers
- can own any weapon
- can base with other gangsters and meth cookers
Bartender Rules
cannot raid
- cannot kidnap
- cannot mug
- can base in bar
- must sell drinks to people
- cannot raid PD
- cannot own a weapon
Hotel Manager Rules
- cannot raid
- cannot kidnap
- cannot mug
- can base in hotel
- sell rooms to people
- can employ security
- cannot go into rooms people have paid for
- cannot refuse entry unless they are wanted
Meth Cooker Rules
- cannot raid
- cannot kidnap
- cannot mug
- Cannot raid PD
- can own a pistol
- can base with other cookers and gangsters
Terrorist Rules
- Must advert Terror before attacking
- can do Terror every 10 mins
- can raid
- can mug
- Cannot Terror Other Terrorists
- can kidnap
- can base with terrorists
- must listen to leader
- must pray every 30 mins
Medic
- cannot raid
- cannot kidnap
- cannot mug
- Cannot raid PD
- Can base By themselves
- can refuse healing if its due to crime
- can sell services
Militia Grunt
- Can Raid
- Can Mug
- Can Kidnap
- Can Raid PD
- Cannot Assassinate President
- can base